Todo List

Member Arxx::Archive::vRead (Arxx::LocalArchiveChannel *pLocalArchiveChannel, Arxx::u4byte u4ItemCount)
Since we don't save parent external data IDs yet this is safe, but we have to handle it.

Member Arxx::Archive::vRead (Arxx::LocalArchiveChannel *pLocalArchiveChannel, Arxx::u4byte u4ItemCount)
Here the handling of the data sizes and compression state from the ItemHeader is missing.

Member Arxx::Archive::vRegisterItem (Arxx::Item &Item)
the following is the brute force implementation. It can be done much faster with a merge sort

Member Arxx::Data::vCompress (const Arxx::Data::Compression &Compression=ArxxData::m_DefaultCompression)
Correctly specify the actual error that occured in zlib.

Member Arxx::Data::vCompress (const Arxx::Data::Compression &Compression=ArxxData::m_DefaultCompression)
Correctly specify the actual error that occured in zlib.

Member Arxx::Data::vCompress (const Arxx::Data::Compression &Compression=ArxxData::m_DefaultCompression)
Correctly specify the actual error that occured in zlib.

Member Arxx::Data::vCompress (const Arxx::Data::Compression &Compression=ArxxData::m_DefaultCompression)
Correctly specify the actual error that occured in bzlib.

Member Arxx::Data::vCompress (const Arxx::Data::Compression &Compression=ArxxData::m_DefaultCompression)
Correctly specify the actual error that occured in bzlib.

Member Arxx::Data::vCompress (const Arxx::Data::Compression &Compression=ArxxData::m_DefaultCompression)
Correctly specify the actual error that occured in bzlib.

Member Arxx::Data::vDecompress (void)
Why not use u4GetCompressedLength() here?

Member Arxx::Data::vDecompress (void)
Why not use u4GetDecompressedLength() here?

Member Arxx::Data::vDecompress (void)
Correctly specify the actual error that occured in zlib.

Member Arxx::Data::vDecompress (void)
Correctly specify the actual error that occured in zlib.

Member Arxx::Data::vDecompress (void)
Correctly specify the actual error that occured in zlib.

Member Arxx::Data::vDecompress (void)
Why not use u4GetCompressedLength() here?

Member Arxx::Data::vDecompress (void)
Why not use u4GetDecompressedLength() here?

Member Arxx::Data::vDecompress (void)
Correctly specify the actual error that occured in bzlib.

Member Arxx::Data::vDecompress (void)
Correctly specify the actual error that occured in bzlib.

Member Arxx::Data::vDecompress (void)
Correctly specify the actual error that occured in bzlib.

Class Arxx::DataChannel
In order to really support different data sources it is crucial to define some way of asynchron data retrieval.

Member Arxx::DataRepository::iGetDataChannel (const Arxx::URI &URI)
This DEFINITELY has to be done a better way. Why use a map when we have to walk it all.

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